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AI Insights · Timothy · January 2022

Top 5 Cooking Games on iOS in Belgium: Q4 2021 Performance

In Q4 2021, the top 5 cooking games on iOS in Belgium showed varied performance in terms of downloads, revenue, and active users. Discover detailed trends for each app.

Top 5 Cooking Games on iOS in Belgium: Q4 2021 Performance

Throughout the fourth quarter of 2021, the top 5 cooking games on iOS in Belgium exhibited notable trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of the performance of these popular apps.

Cooking Madness-Kitchen Frenzy saw fluctuating weekly revenue with peaks at approximately $1.3K in mid-December and $1.2K at the end of December. Weekly downloads varied, peaking at around 2.4K in early November. Active users showed an initial increase, reaching 8.5K in early November, before a gradual decline to about 5.9K by mid-December, and then rising again to 7.3K by the end of the quarter.

Food Cutting - Chopping Game experienced a low range of weekly revenue, with the highest at $50 in mid-October. Weekly downloads showed a significant drop from 2.5K at the start of the quarter to around 575 by the end of December. Active users followed a similar trend, decreasing from 3.7K at the beginning of the quarter to about 870 by the end.

For SpongeBob: Krusty Cook-Off, weekly revenue remained relatively stable, with minor fluctuations and a peak of $251 at the end of November. Downloads were highest at the start and end of the quarter, with 1.6K and 925 downloads respectively. Active users showed a declining trend initially, from 5.7K to 2.8K, but recovered to around 4K by the end of December.

Cooking Fever: Restaurant Game had consistent weekly revenue, peaking at $723 at the end of November. Weekly downloads were relatively stable, with a slight increase towards the end of December, reaching 706. Active users remained steady throughout the quarter, with minor fluctuations around the 3.5K to 3.8K range.

Airplane Chefs - Cooking Game showed modest weekly revenue, with a peak of $302 in late November. Downloads were highest at the beginning of October with 665, but dropped to around 253 by the end of December. Active users saw a slight increase in early November, reaching 2.1K, before gradually decreasing to 1.5K by the end of the quarter.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022